shader - sampler2DRect vs samplerRect -
as titled, wish know difference between sampler2drect , samplerrect
i googled, couldnt find clear , precise. found, looks me samplerrect somehow relict of past on nv cards, standardized later sampler2drect, right?
i think you're correct; there's both nvidia extension , arb history involved here.
in earliest version of arb_texture_rectangle, specification referred samplerrect , samplerrectshadow. can see changed in 2005.
i see references samplerrect
working on nvidia cards circa 2005, , it's noteworthy nv_texture_rectangle identical arb_texture_rectangle except not specifying interactions glsl. so, appears nvidia had working implementation of arb extension quickly, based on draft of extension, because had similar vendor-specific extension shipping.
as of february 2005, arb_texture_rectangle specified sampler2drect
, samplerrect
(as say) relic of interval between march 2004 , february 2005.
Comments
Post a Comment