android - loadConnectedPlayers returning a buffer of 0 players -
i'm working on unpublished google play app want integrate google play services. in game, want able display friends (people in google+ circles) play game, can send eachother gifts , visit eachother. seems loadconnectedplayers() ideal this. here's how i'm implementing this:
games.players.loadconnectedplayers(mhelper.getapiclient(), true).setresultcallback(new resultcallback<players.loadplayersresult>() { @override public void onresult(players.loadplayersresult loadplayersresult) { if(loadplayersresult != null) { if (loadplayersresult.getstatus().getstatuscode() == gamesstatuscodes.status_ok) { if (loadplayersresult.getplayers() != null) { playerbuffer playerbuffer = loadplayersresult.getplayers(); log.d(tag, "number of players returned: "+ playerbuffer.getcount()); (int =0; i<playerbuffer.getcount(); ++i) { // todo: stuff each player } playerbuffer.close(); } } } } }
however, i'm getting buffer of 0 players returned. status code result status_ok, meaning there weren't errors. 2 test players using both have authorized game, both have eachother in circles, , have public permissions game. can't see issues in code, i'm wondering if issue app not being published yet? if so, how 1 test social features on unpublished app? insight appreciated.
Comments
Post a Comment