graphics - Creating OFF SCREEN surface using Open GL ES 2.0 -
i want draw scenario using opengl es 2.0 creating user defined surface during egl initialization. can use drawn surface further processing.
i think have use eglcreatepixmapsurface(), not sure usage. kindly help?
most platforms have no support pixmaps whatsoever. may able create 1 egl, if os not know is, useless.
on android, off-screen surfaces must created explained here.
fbos best solution on platforms, fbos further processing opengl es. reading image typically requires using glreadpixels() slow on platforms.
i have collection of articles here show how use fbos on platforms.
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